一、概述#
当用户触摸屏幕的时候,会产生许多手势,例如down,up,scroll,filing等等。
一般情况下,我们知道View类有个View.OnTouchListener内部接口,通过重写他的onTouch(View v, MotionEvent event)方法,我们可以处理一些touch事件,但是这个方法太过简单,如果需要处理一些复杂的手势,用这个接口就会很麻烦(因为我们要自己根据用户触摸的轨迹去判断是什么手势)。
Android sdk给我们提供了GestureDetector(Gesture:手势Detector:识别)类,通过这个类我们可以识别很多的手势,主要是通过他的onTouchEvent(event)方法完成了不同手势的识别。虽然他能识别手势,但是不同的手势要怎么处理,应该是提供给程序员实现的。
GestureDetector这个类对外提供了两个接口和一个外部类
接口:OnGestureListener,OnDoubleTapListener
内部类:SimpleOnGestureListener
这个外部类,其实是两个接口中所有函数的集成,它包含了这两个接口里所有必须要实现的函数而且都已经重写,但所有方法体都是空的;不同点在于:该类是static class,程序员可以在外部继承这个类,重写里面的手势处理方法。
下面我们先看OnGestureListener接口;
二、GestureDetector.OnGestureListener—接口#
1、基本讲解#
如果我们写一个类并implements OnGestureListener,会提示有几个必须重写的函数,加上之后是这个样子的:
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- <span class="keyword">private</span> <span class="keyword">class</span> gesturelistener <span class="keyword">implements</span> GestureDetector.OnGestureListener{
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onDown(MotionEvent e) {
- <span class="comment">// TODO Auto-generated method stub</span>
- <span class="keyword">return</span> <span class="keyword">false</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">void</span> onShowPress(MotionEvent e) {
- <span class="comment">// TODO Auto-generated method stub</span>
-
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onSingleTapUp(MotionEvent e) {
- <span class="comment">// TODO Auto-generated method stub</span>
- <span class="keyword">return</span> <span class="keyword">false</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onScroll(MotionEvent e1, MotionEvent e2,
- <span class="keyword">float</span> distanceX, <span class="keyword">float</span> distanceY) {
- <span class="comment">// TODO Auto-generated method stub</span>
- <span class="keyword">return</span> <span class="keyword">false</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">void</span> onLongPress(MotionEvent e) {
- <span class="comment">// TODO Auto-generated method stub</span>
-
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onFling(MotionEvent e1, MotionEvent e2, <span class="keyword">float</span> velocityX,
- <span class="keyword">float</span> velocityY) {
- <span class="comment">// TODO Auto-generated method stub</span>
- <span class="keyword">return</span> <span class="keyword">false</span>;
- }
-
- }
可见,这里总共重写了六个函数,这些函数都在什么情况下才会触发呢,下面讲一下:
**OnDown(MotionEvent e):**用户按下屏幕就会触发;
**onShowPress(MotionEvent e):**如果是按下的时间超过瞬间,而且在按下的时候没有松开或者是拖动的,那么onShowPress就会执行,具体这个瞬间是多久,我也不清楚呃……
**onLongPress(MotionEvent e):**长按触摸屏,超过一定时长,就会触发这个事件
触发顺序:
onDown->onShowPress->onLongPress
**onSingleTapUp(MotionEvent e):**从名子也可以看出,一次单独的轻击抬起操作,也就是轻击一下屏幕,立刻抬起来,才会有这个触发,当然,如果除了Down以外还有其它操作,那就不再算是Single操作了,所以也就不会触发这个事件
触发顺序:
点击一下非常快的(不滑动)Touchup:
onDown->onSingleTapUp->onSingleTapConfirmed
点击一下稍微慢点的(不滑动)Touchup:
onDown->onShowPress->onSingleTapUp->onSingleTapConfirmed
**onFling(MotionEvent e1, MotionEvent e2, float velocityX,float velocityY) :**滑屏,用户按下触摸屏、快速移动后松开,由1个MotionEvent ACTION_DOWN, 多个ACTION_MOVE, 1个ACTION_UP触发
参数解释:
e1:第1个ACTION_DOWN MotionEvent
e2:最后一个ACTION_MOVE MotionEvent
velocityX:X轴上的移动速度,像素/秒
velocityY:Y轴上的移动速度,像素/秒
**onScroll(MotionEvent e1, MotionEvent e2,float distanceX, float distanceY):**在屏幕上拖动事件。无论是用手拖动view,或者是以抛的动作滚动,都会多次触发,这个方法 在ACTION_MOVE动作发生时就会触发
滑屏:手指触动屏幕后,稍微滑动后立即松开
拖动
onDown——》onScroll—-》onScroll——》onFiling
可见,无论是滑屏,还是拖动,影响的只是中间OnScroll触发的数量多少而已,最终都会触发onFling事件!
2、实例#
要使用GestureDetector,有三步要走:
1、创建OnGestureListener监听函数:
可以使用构造实例:
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- GestureDetector.OnGestureListener listener = <span class="keyword">new</span> GestureDetector.OnGestureListener(){
-
- };
也可以构造类:
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<embed id="ZeroClipboardMovie_3" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" type="application/x-shockwave-flash" width="18" height="18" align="middle" name="ZeroClipboardMovie_3">
</embed>
</div>
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- <span class="keyword">private</span> <span class="keyword">class</span> gestureListener <span class="keyword">implements</span> GestureDetector.OnGestureListener{
-
- }
2、创建GestureDetector实例mGestureDetector:
构造函数有下面三个,根据需要选择:
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- GestureDetector gestureDetector=<span class="keyword">new</span> GestureDetector(GestureDetector.OnGestureListener listener);
- GestureDetector gestureDetector=<span class="keyword">new</span> GestureDetector(Context context,GestureDetector.OnGestureListener listener);
- GestureDetector gestureDetector=<span class="keyword">new</span> GestureDetector(Context context,GestureDetector.SimpleOnGestureListener listener);
3、onTouch(View v, MotionEvent event)中拦截:
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<embed id="ZeroClipboardMovie_5" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" type="application/x-shockwave-flash" width="18" height="18" align="middle" name="ZeroClipboardMovie_5">
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- <span class="keyword">public</span> <span class="keyword">boolean</span> onTouch(View v, MotionEvent event) {
- <span class="keyword">return</span> mGestureDetector.onTouchEvent(event);
- }
4、控件绑定
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<embed id="ZeroClipboardMovie_6" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" type="application/x-shockwave-flash" width="18" height="18" align="middle" name="ZeroClipboardMovie_6">
</embed>
</div>
</div>
- TextView tv = (TextView)findViewById(R.id.tv);
- tv.setOnTouchListener(<span class="keyword">this</span>);
现在进入实例阶段:
首先,在主布局页面添加一个textView,并将其放大到整屏,方便在其上的手势识别,代码为:
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<embed id="ZeroClipboardMovie_7" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" type="application/x-shockwave-flash" width="18" height="18" align="middle" name="ZeroClipboardMovie_7">
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- <RelativeLayout xmlns:android=<span class="string">“http://schemas.android.com/apk/res/android”</span>
- xmlns:tools=<span class="string">“http://schemas.android.com/tools”</span>
- android:layout_width=<span class="string">“match_parent”</span>
- android:layout_height=<span class="string">“match_parent”</span>
- tools:context=<span class="string">“com.example.gesturedetectorinterface.MainActivity”</span> >
-
- <TextView
- android:id=<span class="string">“@+id/tv”</span>
- android:layout_width=<span class="string">“fill_parent”</span>
- android:layout_height=<span class="string">“fill_parent”</span>
- android:layout_margin=<span class="string">“50dip”</span>
- android:background=<span class="string">“#ff00ff”</span>
- android:text=<span class="string">“@string/hello_world”</span> />
-
- </RelativeLayout>
然后在JAVA代码中,依据上面的三步走原则,写出代码,并在所有的手势下添加上Toast提示并写上Log
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</div>
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- <span class="keyword">public</span> <span class="keyword">class</span> MainActivity <span class="keyword">extends</span> Activity <span class="keyword">implements</span> OnTouchListener{
-
- <span class="keyword">private</span> GestureDetector mGestureDetector;
-
-
- <span class="annotation">@Override</span>
- <span class="keyword">protected</span> <span class="keyword">void</span> onCreate(Bundle savedInstanceState) {
- <span class="keyword">super</span>.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
-
- mGestureDetector = <span class="keyword">new</span> GestureDetector(<span class="keyword">new</span> gestureListener()); <span class="comment">//使用派生自OnGestureListener</span>
-
- TextView tv = (TextView)findViewById(R.id.tv);
- tv.setOnTouchListener(<span class="keyword">this</span>);
- tv.setFocusable(<span class="keyword">true</span>);
- tv.setClickable(<span class="keyword">true</span>);
- tv.setLongClickable(<span class="keyword">true</span>);
- }
-
-
- <span class="comment">/* </span>
- <span class="comment"> * 在onTouch()方法中,我们调用GestureDetector的onTouchEvent()方法,将捕捉到的MotionEvent交给GestureDetector </span>
- <span class="comment"> * 来分析是否有合适的callback函数来处理用户的手势 </span>
- <span class="comment"> */</span>
- <span class="keyword">public</span> <span class="keyword">boolean</span> onTouch(View v, MotionEvent event) {
- <span class="keyword">return</span> mGestureDetector.onTouchEvent(event);
- }
-
- <span class="keyword">private</span> <span class="keyword">class</span> gestureListener <span class="keyword">implements</span> GestureDetector.OnGestureListener{
-
- <span class="comment">// 用户轻触触摸屏,由1个MotionEvent ACTION_DOWN触发 </span>
- <span class="keyword">public</span> <span class="keyword">boolean</span> onDown(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onDown”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onDown”</span>, Toast.LENGTH_SHORT).show();
- <span class="keyword">return</span> <span class="keyword">false</span>;
- }
-
- <span class="comment">/* </span>
- <span class="comment"> * 用户轻触触摸屏,尚未松开或拖动,由一个1个MotionEvent ACTION_DOWN触发 </span>
- <span class="comment"> * 注意和onDown()的区别,强调的是没有松开或者拖动的状态 </span>
- <span class="comment"> * </span>
- <span class="comment"> * 而onDown也是由一个MotionEventACTION_DOWN触发的,但是他没有任何限制,</span>
- <span class="comment"> * 也就是说当用户点击的时候,首先MotionEventACTION_DOWN,onDown就会执行,</span>
- <span class="comment"> * 如果在按下的瞬间没有松开或者是拖动的时候onShowPress就会执行,如果是按下的时间超过瞬间</span>
- <span class="comment"> * (这块我也不太清楚瞬间的时间差是多少,一般情况下都会执行onShowPress),拖动了,就不执行onShowPress。</span>
- <span class="comment"> */</span>
- <span class="keyword">public</span> <span class="keyword">void</span> onShowPress(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onShowPress”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onShowPress”</span>, Toast.LENGTH_SHORT).show();
- }
-
- <span class="comment">// 用户(轻触触摸屏后)松开,由一个1个MotionEvent ACTION_UP触发 </span>
- <span class="comment">///轻击一下屏幕,立刻抬起来,才会有这个触发</span>
- <span class="comment">//从名子也可以看出,一次单独的轻击抬起操作,当然,如果除了Down以外还有其它操作,那就不再算是Single操作了,所以这个事件 就不再响应</span>
- <span class="keyword">public</span> <span class="keyword">boolean</span> onSingleTapUp(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onSingleTapUp”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onSingleTapUp”</span>, Toast.LENGTH_SHORT).show();
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
-
- <span class="comment">// 用户按下触摸屏,并拖动,由1个MotionEvent ACTION_DOWN, 多个ACTION_MOVE触发 </span>
- <span class="keyword">public</span> <span class="keyword">boolean</span> onScroll(MotionEvent e1, MotionEvent e2,
- <span class="keyword">float</span> distanceX, <span class="keyword">float</span> distanceY) {
- Log.i(<span class="string">“MyGesture22”</span>, <span class="string">“onScroll:”</span>+(e2.getX()-e1.getX()) +<span class="string">” “</span>+distanceX);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onScroll”</span>, Toast.LENGTH_LONG).show();
-
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
-
- <span class="comment">// 用户长按触摸屏,由多个MotionEvent ACTION_DOWN触发 </span>
- <span class="keyword">public</span> <span class="keyword">void</span> onLongPress(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onLongPress”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onLongPress”</span>, Toast.LENGTH_LONG).show();
- }
-
- <span class="comment">// 用户按下触摸屏、快速移动后松开,由1个MotionEvent ACTION_DOWN, 多个ACTION_MOVE, 1个ACTION_UP触发 </span>
- <span class="keyword">public</span> <span class="keyword">boolean</span> onFling(MotionEvent e1, MotionEvent e2, <span class="keyword">float</span> velocityX,
- <span class="keyword">float</span> velocityY) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onFling”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onFling”</span>, Toast.LENGTH_LONG).show();
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
- };
-
-
- }
源码在博客底部给出。
三、GestureDetector.OnDoubleTapListener—接口#
1、构建#
有两种方式设置双击监听:
方法一:新建一个类同时派生自OnGestureListener和OnDoubleTapListener:
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<embed id="ZeroClipboardMovie_9" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" type="application/x-shockwave-flash" width="18" height="18" align="middle" name="ZeroClipboardMovie_9">
</embed>
</div>
</div>
- <span class="keyword">private</span> <span class="keyword">class</span> gestureListener <span class="keyword">implements</span> GestureDetector.OnGestureListener,GestureDetector.OnDoubleTapListener{
- }
方法二:使用GestureDetector::setOnDoubleTapListener();函数设置监听:
<div>
<embed id="ZeroClipboardMovie_10" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" type="application/x-shockwave-flash" width="18" height="18" align="middle" name="ZeroClipboardMovie_10">
</embed>
</div>
</div>
- <span class="comment">//构建GestureDetector实例 </span>
- mGestureDetector = <span class="keyword">new</span> GestureDetector(<span class="keyword">new</span> gestureListener()); <span class="comment">//使用派生自OnGestureListener</span>
- <span class="keyword">private</span> <span class="keyword">class</span> gestureListener <span class="keyword">implements</span> GestureDetector.OnGestureListener{
-
- }
-
- <span class="comment">//设置双击监听器</span>
- mGestureDetector.setOnDoubleTapListener(<span class="keyword">new</span> doubleTapListener());
- <span class="keyword">private</span> <span class="keyword">class</span> doubleTapListener <span class="keyword">implements</span> GestureDetector.OnDoubleTapListener{
-
- }
注意:大家可以看到无论在方法一还是在方法二中,都需要派生自GestureDetector.OnGestureListener,前面我们说过GestureDetector 的构造函数,如下:
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<embed id="ZeroClipboardMovie_11" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" type="application/x-shockwave-flash" width="18" height="18" align="middle" name="ZeroClipboardMovie_11">
</embed>
</div>
</div>
- GestureDetector gestureDetector=<span class="keyword">new</span> GestureDetector(GestureDetector.OnGestureListener listener);
- GestureDetector gestureDetector=<span class="keyword">new</span> GestureDetector(Context context,GestureDetector.OnGestureListener listener);
- GestureDetector gestureDetector=<span class="keyword">new</span> GestureDetector(Context context,GestureDetector.SimpleOnGestureListener listener);
可以看到,在构造函数中,除了后面要讲的SimpleOnGestureListener 以外的其它两个构造函数都必须是OnGestureListener的实例。所以要想使用OnDoubleTapListener的几个函数,就必须先实现OnGestureListener。
2、函数讲解:#
首先看一下OnDoubleTapListener接口必须重写的三个函数:
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<embed id="ZeroClipboardMovie_12" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" type="application/x-shockwave-flash" width="18" height="18" align="middle" name="ZeroClipboardMovie_12">
</embed>
</div>
</div>
- <span class="keyword">private</span> <span class="keyword">class</span> doubleTapListener <span class="keyword">implements</span> GestureDetector.OnDoubleTapListener{
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onSingleTapConfirmed(MotionEvent e) {
- <span class="comment">// TODO Auto-generated method stub</span>
- <span class="keyword">return</span> <span class="keyword">false</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onDoubleTap(MotionEvent e) {
- <span class="comment">// TODO Auto-generated method stub</span>
- <span class="keyword">return</span> <span class="keyword">false</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onDoubleTapEvent(MotionEvent e) {
- <span class="comment">// TODO Auto-generated method stub</span>
- <span class="keyword">return</span> <span class="keyword">false</span>;
- }
- }
**onSingleTapConfirmed(MotionEvent e):**单击事件。用来判定该次点击是SingleTap而不是DoubleTap,如果连续点击两次就是DoubleTap手势,如果只点击一次,系统等待一段时间后没有收到第二次点击则判定该次点击为SingleTap而不是DoubleTap,然后触发SingleTapConfirmed事件。触发顺序是:OnDown->OnsingleTapUp->OnsingleTapConfirmed
关于onSingleTapConfirmed和onSingleTapUp的一点区别: OnGestureListener有这样的一个方法onSingleTapUp,和onSingleTapConfirmed容易混淆。二者的区别是:onSingleTapUp,只要手抬起就会执行,而对于onSingleTapConfirmed来说,如果双击的话,则onSingleTapConfirmed不会执行。
**onDoubleTap(MotionEvent e):**双击事件
**onDoubleTapEvent(MotionEvent e):**双击间隔中发生的动作。指触发onDoubleTap以后,在双击之间发生的其它动作,包含down、up和move事件;下图是双击一下的Log输出:
两点总结:
1、从上图可以看出,在第二下点击时,先触发OnDoubleTap,然后再触发OnDown(第二次点击)
2、其次在触发OnDoubleTap以后,就开始触发onDoubleTapEvent了,onDoubleTapEvent后面的数字代表了当前的事件,0指ACTION_DOWN,1指ACTION_UP,2 指ACTION_MOVE
在上一个例子的基础上,我们再添加一个双击监听类,实现如下:
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</embed>
</div>
</div>
- <span class="keyword">public</span> <span class="keyword">class</span> MainActivity <span class="keyword">extends</span> Activity <span class="keyword">implements</span> OnTouchListener{
-
- <span class="keyword">private</span> GestureDetector mGestureDetector;
-
-
- <span class="annotation">@Override</span>
- <span class="keyword">protected</span> <span class="keyword">void</span> onCreate(Bundle savedInstanceState) {
- <span class="keyword">super</span>.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
-
-
- mGestureDetector = <span class="keyword">new</span> GestureDetector(<span class="keyword">new</span> gestureListener()); <span class="comment">//使用派生自OnGestureListener</span>
- mGestureDetector.setOnDoubleTapListener(<span class="keyword">new</span> doubleTapListener());
-
- TextView tv = (TextView)findViewById(R.id.tv);
- tv.setOnTouchListener(<span class="keyword">this</span>);
- tv.setFocusable(<span class="keyword">true</span>);
- tv.setClickable(<span class="keyword">true</span>);
- tv.setLongClickable(<span class="keyword">true</span>);
- }
-
-
- <span class="comment">/* </span>
- <span class="comment"> * 在onTouch()方法中,我们调用GestureDetector的onTouchEvent()方法,将捕捉到的MotionEvent交给GestureDetector </span>
- <span class="comment"> * 来分析是否有合适的callback函数来处理用户的手势 </span>
- <span class="comment"> */</span>
- <span class="keyword">public</span> <span class="keyword">boolean</span> onTouch(View v, MotionEvent event) {
- <span class="keyword">return</span> mGestureDetector.onTouchEvent(event);
- }
-
- <span class="comment">//OnGestureListener监听</span>
- <span class="keyword">private</span> <span class="keyword">class</span> gestureListener <span class="keyword">implements</span> GestureDetector.OnGestureListener{
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onDown(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onDown”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onDown”</span>, Toast.LENGTH_SHORT).show();
- <span class="keyword">return</span> <span class="keyword">false</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">void</span> onShowPress(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onShowPress”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onShowPress”</span>, Toast.LENGTH_SHORT).show();
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onSingleTapUp(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onSingleTapUp”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onSingleTapUp”</span>, Toast.LENGTH_SHORT).show();
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onScroll(MotionEvent e1, MotionEvent e2,
- <span class="keyword">float</span> distanceX, <span class="keyword">float</span> distanceY) {
- Log.i(<span class="string">“MyGesture22”</span>, <span class="string">“onScroll:”</span>+(e2.getX()-e1.getX()) +<span class="string">” “</span>+distanceX);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onScroll”</span>, Toast.LENGTH_LONG).show();
-
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">void</span> onLongPress(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onLongPress”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onLongPress”</span>, Toast.LENGTH_LONG).show();
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onFling(MotionEvent e1, MotionEvent e2, <span class="keyword">float</span> velocityX,
- <span class="keyword">float</span> velocityY) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onFling”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onFling”</span>, Toast.LENGTH_LONG).show();
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
- };
-
- <span class="comment">//OnDoubleTapListener监听</span>
- <span class="keyword">private</span> <span class="keyword">class</span> doubleTapListener <span class="keyword">implements</span> GestureDetector.OnDoubleTapListener{
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onSingleTapConfirmed(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onSingleTapConfirmed”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onSingleTapConfirmed”</span>, Toast.LENGTH_LONG).show();
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onDoubleTap(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onDoubleTap”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onDoubleTap”</span>, Toast.LENGTH_LONG).show();
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onDoubleTapEvent(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onDoubleTapEvent”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onDoubleTapEvent”</span>, Toast.LENGTH_LONG).show();
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
- };
- }
双击一下,部分截图如下:
双击所对应的触发事件顺序:
轻轻单击一下,对应的事件触发顺序为:
源码在博客底部给出。
四、GestureDetector.SimpleOnGestureListener—类#
它与前两个不同的是:
1、这是一个类,在它基础上新建类的话,要用extends派生而不是用implements继承!
2、OnGestureListener和OnDoubleTapListener接口里的函数都是强制必须重写的,即使用不到也要重写出来一个空函数但在SimpleOnGestureListener类的实例或派生类中不必如此,可以根据情况,用到哪个函数就重写哪个函数,因为SimpleOnGestureListener类本身已经实现了这两个接口的所有函数,只是里面全是空的而已。
下面利用SimpleOnGestureListener类来重新实现上面的几个效果,代码如下:
<div>
<embed id="ZeroClipboardMovie_14" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" type="application/x-shockwave-flash" width="18" height="18" align="middle" name="ZeroClipboardMovie_14">
</embed>
</div>
</div>
- <span class="keyword">public</span> <span class="keyword">class</span> MainActivity <span class="keyword">extends</span> Activity <span class="keyword">implements</span> OnTouchListener {
-
- <span class="keyword">private</span> GestureDetector mGestureDetector;
-
- <span class="annotation">@Override</span>
- <span class="keyword">protected</span> <span class="keyword">void</span> onCreate(Bundle savedInstanceState) {
- <span class="keyword">super</span>.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
-
- mGestureDetector = <span class="keyword">new</span> GestureDetector(<span class="keyword">new</span> simpleGestureListener());
-
- TextView tv = (TextView)findViewById(R.id.tv);
- tv.setOnTouchListener(<span class="keyword">this</span>);
- tv.setFocusable(<span class="keyword">true</span>);
- tv.setClickable(<span class="keyword">true</span>);
- tv.setLongClickable(<span class="keyword">true</span>);
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onTouch(View v, MotionEvent event) {
- <span class="comment">// TODO Auto-generated method stub</span>
- <span class="keyword">return</span> mGestureDetector.onTouchEvent(event);
- }
-
- <span class="keyword">private</span> <span class="keyword">class</span> simpleGestureListener <span class="keyword">extends</span>
- GestureDetector.SimpleOnGestureListener {
-
- <span class="comment">/*****OnGestureListener的函数*****/</span>
- <span class="keyword">public</span> <span class="keyword">boolean</span> onDown(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onDown”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onDown”</span>, Toast.LENGTH_SHORT)
- .show();
- <span class="keyword">return</span> <span class="keyword">false</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">void</span> onShowPress(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onShowPress”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onShowPress”</span>, Toast.LENGTH_SHORT)
- .show();
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onSingleTapUp(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onSingleTapUp”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onSingleTapUp”</span>,
- Toast.LENGTH_SHORT).show();
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onScroll(MotionEvent e1, MotionEvent e2,
- <span class="keyword">float</span> distanceX, <span class="keyword">float</span> distanceY) {
- + distanceX);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onScroll”</span>, Toast.LENGTH_LONG)
- .show();
-
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">void</span> onLongPress(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onLongPress”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onLongPress”</span>, Toast.LENGTH_LONG)
- .show();
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onFling(MotionEvent e1, MotionEvent e2, <span class="keyword">float</span> velocityX,
- <span class="keyword">float</span> velocityY) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onFling”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onFling”</span>, Toast.LENGTH_LONG)
- .show();
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
-
- <span class="comment">/*****OnDoubleTapListener的函数*****/</span>
- <span class="keyword">public</span> <span class="keyword">boolean</span> onSingleTapConfirmed(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onSingleTapConfirmed”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onSingleTapConfirmed”</span>,
- Toast.LENGTH_LONG).show();
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onDoubleTap(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onDoubleTap”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onDoubleTap”</span>, Toast.LENGTH_LONG)
- .show();
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onDoubleTapEvent(MotionEvent e) {
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“onDoubleTapEvent”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“onDoubleTapEvent”</span>,
- Toast.LENGTH_LONG).show();
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
-
- }
- }
到此,有关GestureDetector的所有基础知识都讲解完了,下面给出一个小应用——识别用户是向左滑还是向右滑!
源码在博客底部给出。
五、OnFling应用——识别向左滑还是向右滑#
这部分就有点意思了,可以说是上面知识的一个小应用,我们利用OnFling函数来识别当前用户是在向左滑还是向右滑,从而打出日志。先看下OnFling的参数:
<div>
<embed id="ZeroClipboardMovie_15" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" type="application/x-shockwave-flash" width="18" height="18" align="middle" name="ZeroClipboardMovie_15">
</embed>
</div>
</div>
- <span class="keyword">boolean</span> onFling(MotionEvent e1, MotionEvent e2, <span class="keyword">float</span> velocityX,<span class="keyword">float</span> velocityY)
- 参数解释:
- e1:第<span class="number">1</span>个ACTION_DOWN MotionEvent
- e2:最后一个ACTION_MOVE MotionEvent
- velocityX:X轴上的移动速度,像素/秒
- velocityY:Y轴上的移动速度,像素/秒
首先,先说一下实现的功能:当用户向左滑动距离超过100px,且滑动速度超过100 px/s时,即判断为向左滑动;向右同理.代码如下:
<div>
<embed id="ZeroClipboardMovie_16" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" type="application/x-shockwave-flash" width="18" height="18" align="middle" name="ZeroClipboardMovie_16">
</embed>
</div>
</div>
- <span class="keyword">public</span> <span class="keyword">class</span> MainActivity <span class="keyword">extends</span> Activity <span class="keyword">implements</span> OnTouchListener {
-
- <span class="keyword">private</span> GestureDetector mGestureDetector;
-
- <span class="annotation">@Override</span>
- <span class="keyword">protected</span> <span class="keyword">void</span> onCreate(Bundle savedInstanceState) {
- <span class="keyword">super</span>.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
-
- mGestureDetector = <span class="keyword">new</span> GestureDetector(<span class="keyword">new</span> simpleGestureListener());
-
- TextView tv = (TextView)findViewById(R.id.tv);
- tv.setOnTouchListener(<span class="keyword">this</span>);
- tv.setFocusable(<span class="keyword">true</span>);
- tv.setClickable(<span class="keyword">true</span>);
- tv.setLongClickable(<span class="keyword">true</span>);
- }
-
- <span class="keyword">public</span> <span class="keyword">boolean</span> onTouch(View v, MotionEvent event) {
- <span class="comment">// TODO Auto-generated method stub</span>
- <span class="keyword">return</span> mGestureDetector.onTouchEvent(event);
- }
-
- <span class="keyword">private</span> <span class="keyword">class</span> simpleGestureListener <span class="keyword">extends</span>
- GestureDetector.SimpleOnGestureListener {
-
- <span class="comment">/*****OnGestureListener的函数*****/</span>
-
- <span class="keyword">final</span> <span class="keyword">int</span> FLING_MIN_DISTANCE = <span class="number">100</span>, FLING_MIN_VELOCITY = <span class="number">200</span>;
-
- <span class="comment">// 触发条件 : </span>
- <span class="comment">// X轴的坐标位移大于FLING_MIN_DISTANCE,且移动速度大于FLING_MIN_VELOCITY个像素/秒 </span>
-
- <span class="comment">// 参数解释: </span>
- <span class="comment">// e1:第1个ACTION_DOWN MotionEvent </span>
- <span class="comment">// e2:最后一个ACTION_MOVE MotionEvent </span>
- <span class="comment">// velocityX:X轴上的移动速度,像素/秒 </span>
- <span class="comment">// velocityY:Y轴上的移动速度,像素/秒 </span>
- <span class="keyword">public</span> <span class="keyword">boolean</span> onFling(MotionEvent e1, MotionEvent e2, <span class="keyword">float</span> velocityX,
- <span class="keyword">float</span> velocityY) {
-
-
- && Math.abs(velocityX) > FLING_MIN_VELOCITY) {
- <span class="comment">// Fling left </span>
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“Fling left”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“Fling Left”</span>, Toast.LENGTH_SHORT).show();
- && Math.abs(velocityX) > FLING_MIN_VELOCITY) {
- <span class="comment">// Fling right </span>
- Log.i(<span class="string">“MyGesture”</span>, <span class="string">“Fling right”</span>);
- Toast.makeText(MainActivity.<span class="keyword">this</span>, <span class="string">“Fling Right”</span>, Toast.LENGTH_SHORT).show();
- }
- <span class="keyword">return</span> <span class="keyword">true</span>;
- }
-
- }
- }
这段代码难度不大,就不再细讲,看下效果:
源码在博客底部给出。
源码地址:http://download.csdn.net/detail/harvic880925/7978943
**转载:http://blog.csdn.net/harvic880925/article/details/39520901 **
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